A girl is in danger.
The universe is breaking.
You have a ship.
Una niña en peligro.
El universo se rompe.
Tienes una nave.
Preview track from CONTRABAND: Edge of the Fold
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You are an independent pilot. A mysterious girl in danger arrives with a job offer that doesn't smell right. Your choice starts a chain of events that fractures reality into parallel branches.
CONTRABAND is a browser-based narrative space game where every decision you make is recorded on the Rift branches. You can revisit any past decision to branch history from that point — the old version still exists, you just live in a new one now.
Think Loki, Galaxy on Fire 2, and Disco Elysium had a child. With real combat, a trading economy, crew management, and 300+ branching narrative beats that react to hundreds of tracked story flags.
Built by one developer. Free to play. No ads. Main path runs in any modern desktop browser — or grab the optional Windows installer. Open play/ and go.
Every decision is recorded. Revisit any past moment and the story branches — the old version still exists, ghosted behind the new one. The new Branch Ledger lists every abandoned branch with its fork point and what you kept.
Pulse, beam, shotgun, and homing missiles — each changes how combat feels, not just the numbers. 42 flyable hulls from scouts through tier‑7 capital craft to the legendary Starforge, with variable weapon/shield/engine slots so loadouts matter mechanically.
7 map regions grouping 34 star systems — with 21 locations that expose the full station service suite when you dock. Reputation with Guardians, Black Fleet, Cartel, and Fold forces actually reshapes the world: NPCs change dialogue, fleets hunt or stand down, and Haven reacts to your ledger.
32 hireable crew — engineers, gunners, seers, defectors, story-tied recruits, and folding-timeline hires. Each gives a real passive bonus (damage, heal, discounts, avoidance) plus dialogue pools keyed to warps, critical hits, boss phases, docks, and more.
The Drossfield, Veth's Reach, Kallis Scar, Black Fleet Reach, Blacksite and Torx each house a signature antagonist with their own stat profile, intro line, defeat line and loot table. Bounties up to 600,000cr and drops include legendary components and ship unlocks.
Claim the Asterion asteroid and craft 13 machines that produce resources, repair your hull, and unlock the Silent Rift. Build the Rift Resonator to trigger a three-step cinematic decision chain that ends with the Starforge — the game's rarest ship.
Seal the Rift at a cost. Refuse to choose and live with all of them. Abandon your life for someone else's. Or burn the tree entirely. Plus a rare fifth outcome for pilots who build the Resonator and then refuse the Starforge.
Open in your browser. Save locally or sync to the cloud via optional sign-in (Firebase). Pointer-lock combat targets desktop keyboards and mice; landscape touch flight ships from play-mobile/ · Ko-fi perks stay in HUD · Windows installer lives on the Downloads page.
No ads. No mandatory account.
Explore the lore before you play — or after, to understand what you did. Full bilingual wiki (English + Spanish).
Yes. The campaign (prologue, four core chapters, side arcs, endings) is completely free with no ads. Optional paid DLC bundles soundtrack access and extras described in-market; skip them and the branching story stays fully playable.
A first playthrough is 6-10 hours depending on how much you explore. With four distinct endings and a branch revisit system, completionists have reported 25+ hours seeing all branches.
Production balance targets desktop: keyboard, mouse, and pointer-lock flight. Phones fit the landscape-only build at play-mobile/ (touch sticks + weapons layout). Progress still saves through the browser or Firebase like the desktop build.
Yes. The story has over 150 unique state flags that affect future scenes. Kill a character early and they stay dead — unless you revisit the branch. Protect Lyra in the prologue and she can become a unique crew member later. Betray the Guardians and the Black Fleet starts hunting you.
Yes — real-time ship-to-ship combat with four weapon archetypes (pulse, beam, shotgun spread, homing missiles), variable slot loadouts per ship, and six named boss encounters with unique stat profiles and loot. You can also avoid combat entirely if you play pacifist — there's an achievement for reaching Chapter 3 without winning a single fight.
Yes. Your pilot auto-saves locally, and if you sign in it also restores/syncs through Firebase so your progress and purchases follow you across devices.
A single indie developer, Dero Lavigne, built this over several months using a modular JavaScript architecture. No engine, no middleware — just a web browser and the Web Audio API for procedural music.
Play the game. Share it with friends. Report bugs. If you want to contribute financially, there's a Ko-fi button in the bottom right corner of the game — every coffee counts.