A BRANCHING NARRATIVE GAMEUN JUEGO NARRATIVO RAMIFICADO

EDGE OFEL BORDE THE FOLDDEL PLIEGUE

A girl is in danger.
The universe is breaking.
You have a ship.

Una niña en peligro.
El universo se rompe.
Tienes una nave.

Official Music

Original Soundtrack

Preview the original 21-track score from CONTRABAND: Edge of the Fold

30-second previews here. Buy or follow the full soundtrack on Steam.

30-second previews only. No full tracks, downloads, or checkout on this site.
300+narrative scenesescenas narrativas
42ships to flynaves
6named bossesjefes
140Steam achievementslogros Steam
4unique endingsfinales

Original Soundtrack

Preview all 21 soundtrack cues (30 seconds each). Full music access lives on Steam, not as direct downloads from this site.

Each preview clip is capped at 30 seconds. Visit Steam for the full soundtrack and release updates.

What is this game?

You are an independent pilot. A mysterious girl in danger arrives with a job offer that doesn't smell right. Your choice starts a chain of events that fractures reality into parallel branches.

CONTRABAND is a narrative space game where every decision you make is recorded on the Rift branches. You can revisit any past decision to branch history from that point — the old version still exists, you just live in a new one now.

Think Loki, Galaxy on Fire 2, and Disco Elysium had a child. With real combat, a trading economy, crew management, and 300+ branching narrative beats that react to hundreds of tracked story flags.

Built by one developer. The public web build has been retired while the official PC release moves to Steam.

DECISION POINT · Verge Station
DISPATCHER
"You've been flying cargo runs for eight years. Clean ones. This one doesn't smell clean. Girl in danger, no manifest, double pay, and a route that skims the edge of Black Fleet space."
→ Take the run
→ Peek inside the crate
→ Walk away

What makes it different

Rift branches

Every decision is recorded. Revisit any past moment and the story branches — the old version still exists, ghosted behind the new one. The new Branch Ledger lists every abandoned branch with its fork point and what you kept.

Four weapon archetypes

Pulse, beam, shotgun, and homing missiles — each changes how combat feels, not just the numbers. 42 flyable hulls from scouts through tier‑7 capital craft to the legendary Starforge, with variable weapon/shield/engine slots so loadouts matter mechanically.

Galaxy with memory

7 map regions grouping 34 star systems — with 21 locations that expose the full station service suite when you dock. Reputation with Guardians, Black Fleet, Cartel, and Fold forces actually reshapes the world: NPCs change dialogue, fleets hunt or stand down, and Haven reacts to your ledger.

A crew that talks back

32 hireable crew — engineers, gunners, seers, defectors, story-tied recruits, and folding-timeline hires. Each gives a real passive bonus (damage, heal, discounts, avoidance) plus dialogue pools keyed to warps, critical hits, boss phases, docks, and more.

Six named boss encounters

The Drossfield, Veth's Reach, Kallis Scar, Black Fleet Reach, Blacksite and Torx each house a signature antagonist with their own stat profile, intro line, defeat line and loot table. Bounties up to 600,000cr and drops include legendary components and ship unlocks.

Base building + Rift Resonator endgame

Claim the Asterion asteroid and craft 13 machines that produce resources, repair your hull, and unlock the Silent Rift. Build the Rift Resonator to trigger a three-step cinematic decision chain that ends with the Starforge — the game's rarest ship.

Four endings, 30+ epilogue variants

Sacred Timeline, Multiverse, Another Life, and Burn the tree — four main endings, each with branching epilogue scenes shaped by crew, factions, and branch history. A rare fifth secret outcome awaits pilots who build the Resonator and refuse the Starforge. Full epilogues ship in the Steam release — no separate DLC paywall.

Official Steam release

The playable web build has been removed from this site. Follow the Steam page for the official PC release, updates, and installation.

The site stays online for lore, guides, soundtrack, press material, and development notes.

Real-time space combat

Dogfights, dreadnought hunts, and fleet skirmishes — captured in-game during live enemy engagements across the Fold.

If you grew up on Galaxy on Fire, Rebel Galaxy, or modern indie dogfighters, CONTRABAND delivers the moment-to-moment thrill you expect: closing distance, breaking lock, and trading hull integrity for a clean beam line. Combat is real-time and readable — not turn-based menus — so every encounter feels like a skill check, not a spreadsheet.

Loadouts matter. Swap between pulse cannons, sustained beams, shotgun spread, and homing missiles across 42 flyable hulls with different weapon, shield, and engine slots. A scout can kite interceptors; a gunship can face-tank a Black Fleet patrol. Boss arenas — Drossfield, Veth's Reach, Kallis Scar, and more — push you to learn each weapon archetype instead of spamming one build.

The galaxy does not pause while you fight. Faction wars escalate, system threat levels climb, and bounties pay up to 600,000 credits for pilots who hunt named antagonists. You can lean into combat for profit and reputation, or route around fights entirely — but the game never hides that space combat is a first-class pillar, not filler between dialogue boxes.

What separates CONTRABAND from a pure arcade shooter is the Rift branch system: the same dogfight can play out differently depending on who you saved, who you betrayed, and which timeline you are living in. Action fans get satisfying ship-to-ship warfare; story fans get consequences that follow the wreckage. Wishlist on Steam if you want a narrative space RPG that still respects your reflexes.

Gameplay footage

Three in-engine clips — story pressure, galaxy traversal, and Rift-scale consequence — in the order captured from a live run.

01 Opening run — prologue tension before the first warp.
02 Systems and stations — jumping, docking, and reading a living map.
03 Branch fallout — choices that reshape who trusts you and who hunts you.

For players who chase branching narrative games more than kill counts, CONTRABAND is built around authored scenes, not procedural blurbs. Decisions fork the Rift timeline, revisit lets you rewrite history from any past node, and over 150 story flags feed back into dialogue, faction stance, and who still trusts you when the Black Fleet closes in.

If your ideal session is Elite Dangerous calm mixed with Galaxy on Fire 2 discovery, the galaxy layer delivers: 7 regions, 34 star systems, 21 station hubs, reputation swings with Guardians, Cartel, and Black Fleet forces, and ambient scoring that changes the mood per system. Explore for lore, trade for credits, or rush the Starforge arc — the map rewards curiosity without forcing a single route.

Endgame hunters get four main endings with 30+ epilogue variants, a rare fifth secret outcome, 140 Steam achievements, and a completion loop that spans pacifist routing, galaxy sweeps, Asterion fabrication, and boss grinds. It is the kind of single-player sci-fi RPG you can finish in a weekend or live in for dozens of hours while chasing every abandoned branch on the ledger — now on Steam as the official PC release.

The story so far

Learn the world

Explore the lore before you play — or after, to understand what you did. Full bilingual wiki (English + Spanish).

Questions pilots ask

Where can I play?

The browser version has been retired from this site. Play, wishlist, and follow CONTRABAND on Steam for the official PC release.

How long is it?

A first playthrough is 6-10 hours depending on how much you explore. With four distinct endings and a branch revisit system, completionists have reported 25+ hours seeing all branches.

Does it work on mobile?

No. The active release target is Steam on PC with keyboard and mouse controls.

Do my choices really matter?

Yes. The story has over 150 unique state flags that affect future scenes. Kill a character early and they stay dead — unless you revisit the branch. Protect Lyra in the prologue and she can become a unique crew member later. Betray the Guardians and the Black Fleet starts hunting you.

Is there combat?

Yes — real-time ship-to-ship combat with four weapon archetypes (pulse, beam, shotgun spread, homing missiles), variable slot loadouts per ship, and six named boss encounters with unique stat profiles and loot. You can also avoid combat entirely if you play pacifist — there's an achievement for reaching Chapter 3 without winning a single fight.

Can I save my progress?

Yes. Your pilot auto-saves locally, and if you sign in it also restores/syncs through Firebase so your progress and purchases follow you across devices.

Who made this?

CONTRABAND is developed by Dero Lavigne under Martinez AI Studios. Follow our Steam curators for release picks: Dero Lavigne and Martinez AI Studios.

How can I support development?

Wishlist and follow the game on Steam. Follow our Steam curators for recommendations. Share the site, read the wiki, and use the press kit if you want to cover the project.