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All Four Endings

Total spoilers This page reveals every ending and how to reach each one. Read only after your first playthrough — or don't, if you don't care about surprises.

CONTRABAND has four unique endings. Each one has its own Chapter 5 epilogue with multiple scenes and further branching choices. Seeing all four is the key to the "The Last Pilot" legendary achievement.

Ending 1: The Sacred Timeline

How to reach: In Chapter 4, at the tree (c4_temptation), choose "Prune — this is the only real timeline."

This is the "good ending" by conventional narrative metrics. The player uses the Keystone to collapse all alternate timelines into a single coherent reality, sealing the Fold permanently. No more rewinds. No more do-overs. The universe becomes, for the first time in anyone's memory, simply itself.

Chapter 5 continuation

The player returns to Verge Station. The dispatcher offers a clean job. Player can:

What survives

The Weavers survive. The child survives (if saved). The Scourge vanish within days. Vex is either dead or alive depending on prior choices, and if alive, she leaves a message thanking you and is never heard from again.

Ending 2: The Multiverse

How to reach: In Chapter 4, at the tree, choose "Walk away — let them all exist."

The player refuses to choose. Every branch remains active. The Fold stays open. The pilot becomes aware of every version of themselves — the one who took the bribe, the one who died saving the child, the one who became what the Scourge worship.

Chapter 5 continuation

The first week, the pilot cannot sleep. Every time they close their eyes, they live three days of a different life. A version of themselves who learned to manage it appears as an inner voice. The player can:

What survives

Everything. The Weavers continue. The Scourge continue. Every version of every character continues to exist somewhere. You carry it all forever.

Ending 3: Another Life

How to reach: In Chapter 4, at the tree, choose "Take a different branch and live that life."

The player steps into the branch where they took the bribe in the prologue. They are now rich, living on a private moon with a wife and two children, a life that feels real because the body remembers it. The old pilot's life is somewhere else, and the player never learns what happened to it.

Chapter 5 continuation

Morning. Breakfast with the other pilot's family. The player can:

The final scene: the pilot dies old, in a bed, surrounded by family. The last thing they think is the face of the Weaver child — saved or not, they never learned which. They had a life. It was not theirs. But it was theirs now.

Ending 4: The End of History

How to reach: In Chapter 4, at the tree, choose "Burn the tree."

This is the bleakest ending. The tree burns. All branches, all histories, all versions. The Fold cannot reopen because there is no longer a timeline for it to fold. The Weavers, Scourge, Vex, and the Weaver child are retroactively erased — they never existed, because the Keystone that anchored them no longer existed.

Chapter 5 continuation

The player is the only person in the universe who remembers these people ever existed. They carry the memory of an entire history that no longer happened. The player can:

Optimal order to see all endings

My recommended playthrough order to appreciate each ending properly:

  1. First run: Sacred Timeline (prune). This is the most satisfying first experience and gives you a sense of closure.
  2. Second run: Multiverse (walk away). Now that you know what closing the Fold feels like, refusing to close it hits differently.
  3. Third run: Another Life (take the bribe retroactively). Reserved for a playthrough where you want a bittersweet, melancholic experience.
  4. Fourth run: Burn. Save this for last. This ending is designed to be felt after you care about the characters.

Seeing all four unlocks the legendary achievement "The Last Pilot." You will also unlock all four endings in the achievement panel, each worth gold tier.

Which ending is "canon"?

None. Every ending is canon in its own branch. The game's philosophy — embedded in the Sacred Timeline mechanic itself — is that no ending is the true one, because timelines do not work that way in this universe. Every choice is real. Every rewind creates another reality. The story you experienced is yours, and yours alone.

Requirements and gating for each ending

Each ending requires specific prerequisites to be available in the Chapter 4 choice. Missing a prerequisite means the corresponding option is visible but grayed out, with a subtle hover tooltip explaining what is missing. The prerequisites are:

The epilogue purchases

Each of the four endings has an extended epilogue sold separately as a paid expansion. Each epilogue is $4.99 individually, or $12.99 for the bundle containing all four. These epilogues continue the pilot's life beyond the final cutscene and include additional characters, new systems to explore (in the Multiverse and Another Life epilogues), and several hours of additional story. Purchases are verified server-side against Firestore and sync across devices — if you bought the Sacred Timeline epilogue on your phone, it unlocks on your laptop automatically upon sign-in.

The epilogues are genuinely optional. The base endings stand on their own as complete narrative experiences. The expansions are for players who want more time with the world. First-run players are not expected to purchase; waiting until after all four base endings are seen is the designer's recommended pacing.