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Credit Farming Guide

How to build wealth efficiently in CONTRABAND: Edge of the Fold without grinding tedium. Covers trade routes, mission chains, and ship selection.

Why credits matter (and when they don't)

CONTRABAND's credit economy is front-loaded. You need credits early to buy your second ship, your first crew member, and your initial upgrades. By Chapter 3, most of the game's content is story-gated rather than credit-gated. This guide focuses on earning enough to unlock the game's key moments fast, not on credit maximization for its own sake. Hoarding 1,000,000cr to buy the Keystone is optional; earning 80,000cr to buy a proper Chapter 2 ship is effectively required.

The 3 income tiers

Income in CONTRABAND scales with ship and region access. The three tiers are:

The goal of Chapter 1 is to transition from Tier 1 to Tier 2 as fast as possible.

Best early-game trade routes

The five most profitable routes in the first 10 hours of gameplay, in order of credit-per-minute return:

  1. Keros-3 → Verge-2 refined ore — Buy refined ore at Keros-3 (450cr/unit), sell at Verge-2 (630cr/unit). 40% margin. Requires at least 25 cargo slots to be worthwhile.
  2. Verge Station → Keros-7 certified manifest paper — Buy at 200cr, sell at 1,400cr. Fringe market demand but legitimate. Low-volume, high-margin.
  3. Keros-2 → Scourge Reach unsanctioned medical — Buy cheap at 900cr, sell at 2,200cr. Requires Scourge Reach access; risky but profitable.
  4. Ash Ring → Weaver territory fold-touched data — Requires Missing Pilot side quest. Sells to Weavers at +120% markup.
  5. Verge-2 luxury rations → Silent Fold mining colonies — Agricultural goods are rare in the Silent Fold. 30% markup. Requires Resonator-class drive for Silent Fold access.

Mission chains

Missions pay better per unit of time than raw trade, but require combat capability. The top chains:

Arbitrage opportunities

True arbitrage (buying low, selling high on the same goods) is limited by the game's market system. The best consistent arbitrage opportunities are:

Ship selection for credit farming

The right ship doubles or triples your income per hour:

Crew that multiplies income

Patterns that don't work

A few common approaches that feel productive but actually waste time:

Milestone credit targets

Players significantly below these marks should shift focus to trade for a few in-game days before continuing story content.