Weaver Alliance Guide
The Weaver alliance path is the most content-rich route through CONTRABAND: Edge of the Fold. This guide covers every decision and checkpoint needed to reach +100 Weaver reputation and unlock the full Weaver narrative.
Why the Weaver path
The Weaver alliance unlocks: unique ships (Weaver Skiff, Weaver Arkship), unique crew (Echo of a Weaver), the Weaver Fragment relic, the sanctum access, the Ritual of the Seventeen Mirrors, and the Sacred Timeline ending at highest quality. It also prevents the Scourge alliance path entirely. This is the canonical "good player" route through the game.
Prologue: the required foundation
You must save the Weaver child in the prologue. Any other choice caps your maximum Weaver reputation at approximately +50, which is not enough to complete the alliance properly. If you did not save the child, rewind and redo the prologue before proceeding.
Peeking in the crate + saving the child grants: +25 reputation, the Child crew member (available from Chapter 2), and dialogue variants throughout the game. This baseline is non-negotiable.
Chapter 1 reputation building
Chapter 1 provides limited but important reputation opportunities:
- Listen to Vex at Keros-4 — +50 Vex reputation (separate track), does not directly affect Weaver rep but establishes alignment.
- Complete one Weaver Courier mission — +10 rep. Appears after meeting Vex.
- Refuse the Traveling Merchant's Scourge offer — +5 rep. Subtle but counts.
- Missing Pilot side quest — Complete it and turn in the relic to the Weaver Archivist for +20 rep (vs selling the relic for 15,000cr).
Target: ~60-70 rep by end of Chapter 1. This unlocks Chapter 2 main path.
Chapter 2: the sanctum
Chapter 2 is where the alliance formalizes. Key decisions:
- Accept Vex's package (Vex Prism) — Critical item for later chapters. +20 Vex rep.
- Answer the Weaver call — This is what takes you to the Sanctum. Declining stalls the alliance path.
- Speak with the Weaver elder — Choose "We are allies" dialogue option. +30 rep.
- Attend the initiate ceremony — Optional scene, +15 rep if attended.
- Do NOT sell the Keystone Fragment — Selling to the Hooded Buyer costs -80 rep. Permanent path damage.
If you save the child and make all correct Chapter 2 choices, reputation typically reaches +80 by end of Chapter 2. This qualifies you for the Ritual.
The Ritual of the Seventeen Mirrors
At +80 Weaver reputation, the Weavers invite you to the ritual in the Sanctum's lowest chamber. The ritual:
- You sit on a central dais surrounded by seventeen polished mirrors.
- Each mirror reflects a different timeline version of you.
- You are asked to "accept" one alternate self — taking their memories.
The ritual completion grants: Weaver Fragment relic (+10 max HP, Scourge Mark immunity), unique dialogue unlock with Vex, and locks out the Scourge alliance path. The process is not reversible without timeline rewind.
Chapter 3: Lead A or B
Lead A (Scourge Reach Black Site) is the Weaver-aligned lead. It contains:
- The wired Weaver prisoner decision — Choose "Unwire her and take both" for +25 Weaver rep (best outcome).
- Partial Keystone coordinates
- Opportunity to fight the Scourge Dreadnought for the Giant-Slayer achievement
Lead B (Oracle) is neutral but acceptable — the Oracle works with the Weavers to close the Fold. Lead C is not Weaver-aligned and may cost reputation.
Reaching +100 reputation
By end of Chapter 3, most players reach +90 to +100 Weaver rep if they've followed the above path. To hit +100 exactly:
- Complete all Weaver Courier chain missions (+40 total)
- Save the wired prisoner (+25)
- Attend Ritual of the Seventeen Mirrors (reputation lock + dialogue)
- Refuse every Core Worlds mission that targets Weavers (+10 each, up to 4 missions)
At +100, unique content unlocks: a personal audience with Shan of the First Loom (Chapter 4), an extended dialogue with the grown Weaver Child, and a cosmetic reward — the Weaver Bracelet that visually glows on the player character model.
Chapter 4 and the Sacred Timeline ending
With +100 rep + Weaver Fragment, the Sacred Timeline ending is straightforward. The "Prune" option in the c4_temptation scene is explicit and clean. The Chapter 5 Sacred variant (if you saved the child) includes the photograph scene and Weaver initiate gift delivery.
Common mistakes
- Hiring Veth the Defector — -20 Weaver rep for his presence. Only hire if actively pursuing anti-Scourge combat specialization.
- Selling the Keystone Fragment — -80 rep. Permanent.
- Accepting Core Worlds bounty on Weaver targets — -15 rep per bounty.
- Skipping the Ritual — Doable but removes significant content.