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Best Trade Routes

Detailed trade route atlas for CONTRABAND: Edge of the Fold. Routes organized by chapter availability, with specific goods, margins, and considerations for each.

Route fundamentals

Trade in CONTRABAND is not a random-price simulator. Each system has fixed baseline prices for its major goods, with small daily fluctuation. Rewinding does not change prices. The key to profitable trading is knowing which systems buy what at a premium and which systems produce what cheap.

Cargo capacity matters enormously. A Scout MK-I's 15 slots restricts you to low-value high-margin items; a Freight Hauler's 60 slots lets you profit on bulk goods. Plan routes around your current ship, not against it.

Chapter 1 routes (Verge-Keros only)

Three reliable Chapter 1 routes:

Route 1: The Ore Loop (Standard)

Route 2: Manifest Paper (Low-volume, high-margin)

Route 3: Fuel Arbitrage (Low-risk, consistent)

Chapter 2 routes (Weaver-aligned)

Once Chapter 2 unlocks Weaver space and you have access to Weaver merchants, margins improve significantly:

Route 4: Weaver Data (High-margin, reputation-gated)

Route 5: Certified Tech Smuggling

Chapter 3 routes (all regions)

Chapter 3 opens every region including the Silent Fold (with Resonator drive):

Route 6: Silent Fold Supply

Route 7: Scourge Salvage

Route economics by ship

Choosing the right ship for your route matters:

Reputation considerations

Some routes carry reputation consequences:

When to stop trading

After you hit 75,000-100,000cr and own a Rare-tier ship, credits become less scarce than time. Continuing to grind cargo routes at that point is a diminishing-returns activity. Shift to mission chains and story content.