The Black Fleet
The Black Fleet are the primary antagonists of CONTRABAND, but calling them a "faction" is generous. They are not a unified people — they are what leaks through when the Rift's prison cracks. Each branch revisit weakens the seal. The Black Fleet pour out.
In the early game, they seem like standard sci-fi villains: cruel, militaristic, territorial. By Chapter 2, the Guardians reveal the truth: every Black Fleet was once a person who died at a pivotal moment across branches. The Rift collects them. Something ancient inside the Rift wears them.
Biology
Black Fleet look humanoid but wrong in ways hard to articulate. Their skin is dark and matte, absorbing light rather than reflecting it. Their eyes do not have pupils — just uniform black. They do not breathe audibly. Their shadows sometimes move independently.
They cannot be questioned effectively. Captured Black Fleet speak in fragments of languages that stopped existing thousands of years ago. They are not interested in conversation. They are interested in closing the distance between themselves and whoever caused the revisit.
The Black Fleet Mark
Certain actions — notably selling the Guardian child in the prologue, or selling the Starforge briefing to Black Fleet agents in Chapter 2 — earn the player the Black Fleet Mark. This is a visible brand on the back of the left hand.
Players with the mark are spared by Black Fleet combat units on sight, but they are simultaneously hunted by bounty hunters across the galaxy. The mark is a mixed blessing: some doors open, more doors close.
The bounty hunter NPC only appears at planets if the player carries the Black Fleet Mark and has not betrayed the Guardians. If both conditions are met, the bounty hunter offers three options: fight, pay off (25,000cr), or negotiate (only available if you heard the Old Pilot's story).
Combat units
- Black Fleet Raider — Mid-tier frigate. Standard enemy throughout Black Fleet Reach.
- Black Fleet Interceptor — Fast, lightly armored pursuit craft. Spawn in pairs.
- Black Fleet Dreadnought — Capital-class enemy. Defeating one unlocks the Giant-Slayer achievement.
- Rift Phantom — The rarest Black Fleet enemy. Only appears once in Chapter 3 Lead C under specific conditions. Defeating it unlocks the Ghost-Hunter achievement (legendary tier).
Can the Black Fleet be reasoned with?
In the base game: no. Their intelligence is not individual — it is a hive-like consensus driven by whatever is trapped in the Rift. Talking to a Black Fleet is talking to a puppet.
However, Veth the Defector is an exception. Veth is a former Black Fleet Commander who was captured and broken free of the Rift's influence through extended contact with Guardian seers. He can be hired as crew for 60,000 credits (rare tier). He deals +25% damage against Black Fleet, but the Guardians hate him — his presence on your crew applies a -20 reputation penalty with them.
Veth's existence proves that Black Fleet can be freed from Rift control. But the process is brutal and has only worked once that anyone knows of.
What happens to the Black Fleet in each ending
- Rift branches ending — The Rift closes. All remaining Black Fleet lose their animating force and collapse into inert matter within days.
- Multiverse ending — Every Black Fleet still exists somewhere. The pilot carries their existence as another weight among many.
- Abandon ending — Unknown from the player's perspective. They are living a different life now.
- Burn ending — The Black Fleet never existed, because the Starforge never existed, because there was no tree for them to leak out of. They are erased retroactively, along with the Guardians.
Black Fleet tactics and combat AI
Black Fleet enemies do not behave like typical faction opponents. Their combat AI is explicitly programmed to pursue revisit events. In practical terms: if the player uses the branch revisit during a Black Fleet battle, nearby Black Fleet vessels reorient toward the revisit's origin on their next action, regardless of positioning. This is the in-game justification for why Black Fleet fleets seem to always find the player after a Rift branch. They are not searching — they are sensing.
Because of this behavior, veteran players learn to save revisits for emergencies and prefer to win combat encounters outright. Revisiting an easy fight can cause three Black Fleet reinforcement pings to drop on the galaxy map within the next hour of playtime. This is especially punishing in Black Fleet Reach, where reinforcements travel faster and arrive in larger groups.
The Black Fleet language
Captured Black Fleet speak in fragments of forty-seven distinct languages, many of which predate recorded galactic history. Linguistic analysis modules in the player's base (constructed as a tier-3 machine) can decode approximately 12% of recorded Black Fleet speech. The decoded fragments are remarkably consistent: they describe places, people, and events that never happened in the current branch but clearly happened somewhere. One repeated phrase translates roughly as "the sister who drowned before the second moon rose" — a memory belonging to a version of galactic history where the Verge had two moons, which it does not in the current branch.
Black Fleet technology salvage
Defeating Black Fleet ships in combat yields Black Fleet components that can be salvaged at any Core Worlds shipyard. These components have unusual properties: they function, but only when installed on your ship. Removed from a hull, they go inert within minutes. This has prevented the Core Worlds Alliance from weaponizing captured Black Fleet tech at industrial scale, much to their frustration.
The most valuable salvage items are Black Fleet Bone (a reliquary drop worth 1,800 credits), Rift-coated Plating (a rare drop that grants 5% damage reduction when installed), and Phantom Core (legendary drop only from the Rift Phantom, enables a unique combat ability). Selling Black Fleet components to the Hooded Buyer yields 3× the market price, but repeatedly doing so applies the Black Fleet Mark gradually — each sale adds +5% mark progression.