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Scourge-Killer Build Guide

The optimal configuration for hunting Scourge ships in CONTRABAND: Edge of the Fold. Covers ship, crew, ability sequencing, and the critical fights that define endgame combat.

Why a specialist build?

CONTRABAND's Scourge are not a standard enemy faction. Their ships absorb kinetic damage, they track timeline rewinds, and they scale with Chapter progression. A general-purpose combat build can handle most of them, but the Fold Phantom (legendary achievement) and multi-Dreadnought engagements in Chapter 4 require specialization. This build is designed for players pursuing Giant-Slayer, Ghost-Hunter, and full Chapter 4 combat completion.

Ship selection

The single best Scourge-killing hull varies by budget:

The Weaver Arkship and Echo of the Fold also work well against Scourge but deviate from pure anti-Scourge optimization — they have other strengths that matter less in Scourge combat.

Crew loadout

Three crew slots for optimal Scourge combat:

  1. Kairos (Gunner) — +15% damage. Baseline for any combat build.
  2. Veth the Defector — +25% damage vs Scourge. Stack with Kairos for +43.7% total damage against Scourge. Side effect: -20 Weaver reputation, which must be managed separately.
  3. Phase (Pilot) — +20% speed. Extra turns per combat mean extra applications of stacked damage.

Alternative: swap Phase for Echo of a Weaver (Seer). This trades damage potential for 1 free rewind per chapter, which is valuable against Fold Phantom encounters. If pursuing the Ghost-Hunter achievement without rewinds, keep Phase.

Ability sequencing

Against a single Scourge Raider (most common encounter):

  1. Open with energy-type attack to exploit Scourge's anti-kinetic armor. If Strike Fighter, Pinpoint Strike for disable chance.
  2. Follow with highest-damage ability. Apply Overcharge or equivalent damage multiplier if available.
  3. Raider usually dies by turn 2-3. If not, apply Tactical Retreat or Evasive before their counter-attack.

Against a Scourge Dreadnought:

  1. Disable the Dreadnought's main weapon first. Strike Fighter's Pinpoint Strike with Kairos buff has ~40% crit rate to achieve this.
  2. Apply sustained damage. Capital Warship's Broadside Battery is the fastest. Voidreaver's Adaptive Matrix builds up against the Dreadnought's attack patterns over turns 3-5.
  3. Dreadnought at <30% HP triggers defensive ability cascade. Save a big damage ability for this phase.

Against the Fold Phantom (Chapter 3 Lead C):

  1. Do not rewind. The Fold Phantom's Unravel ability exploits rewinds. Commit to the fight.
  2. Use only energy-type damage; kinetic bounces off the Phantom's timeline-shifted hull.
  3. Keep shields above 50% at all times. The Phantom does not deal consistent damage but its occasional spike hits are massive.
  4. When Phantom drops below 25% HP, it teleports. Be ready with Phase's speed bonus to strike first on its re-appearance turn.

Upgrades and items

Best installable upgrades for Scourge combat:

Consumables: stockpile EMP Charges (2-turn stun) for Dreadnought encounters. Carry 3+ Repair Kits before entering Scourge Reach.

Reputation management

This build with Veth on crew causes ongoing Weaver reputation loss. To compensate:

If Weaver reputation drops below +20, consider dismissing Veth temporarily. Re-hire when needed for specific fights.

Combat environment selection

Where you fight matters: