Wiki · Characters · Thirteen (lore)

Thirteen (lore)

Thirteen (lore) is one of the named NPCs in CONTRABAND. Crew child from another branch — that role description is the surface; the character beneath it has more going on than the early dialogue suggests.

First encounter

You first meet Thirteen (lore) at a specific moment in the game. The encounter is scripted, not random — it will happen when the trigger fires, regardless of your routing. The dialogue that opens depends on the chapter and your current reputation state.

What Thirteen (lore) does in the story

Across the game, Thirteen (lore) appears in 3–6 scenes depending on your choices. Some of those scenes are mandatory; others gate behind reputation, item possession, or completion of related side content. The most rewarding way to engage is to take Thirteen (lore) seriously rather than skip-reading their dialogue.

Reputation and influence

Your relationship with Thirteen (lore) is tracked separately from faction reputation. Specific actions improve or damage it: helping when asked, refusing when refused is appropriate, lying or telling truth at the right moments. Thirteen (lore) remembers what you say to them.

Hidden interactions

If you complete a New Game+ run with the Oracle Crystal, Thirteen (lore) acknowledges your previous playthrough in a small but meaningful line. This is one of the easter eggs that rewards completionist players.

Strategy notes

Pilots who treat Thirteen (lore) as a real character — and who play their relationship deliberately — unlock content that pilots who skim past them never see. The game rewards attention to NPCs more than it rewards optimal combat play.